Documentation
Reusable components strategy
Choose useful component boundaries.
Granularity
Create components for repeated buttons, cards, or resource displays. Include artwork and text that belong to the control while leaving unrelated screen content outside it.
Instances
Insert instances from the chooser; Ctrl/Cmd+Shift+K opens component insertion. Use supported overrides for variations and detach a copy when it needs independent editing.
States and export
Verify button states and configured actions in Play. Component exports can include definitions, assets, and interaction metadata. Read target notes because prototype behavior does not guarantee equivalent native engine behavior.

