Atmospheric jungle temple with a glowing green serpent monolith - SliceForge
Paste · Systemize · Convert · Play

From screenshot to playable HUD, without rebuilding everything by hand.

Paste any HUD or UI reference. SliceForge turns it into structured layers, adds states, and lets you play interactions before exporting to Rive, game engines, or the web.

Export your UI to Rive, Unreal Engine, Unity, Godot, and the web — without rebuilding it in each tool.

Built by a game UI/UX designer with 20 years in the industry, focused on UI that actually ships, scales, and stays readable, not just pretty screens that fall apart later.

No rebuild. Just animate.

Ships to your stackRiveUnreal EngineUnityGodotWeb (React / HTML / CSS)
No credit card Image → Screen Present / Play
Paste → Play
Source
Systemize
Region roles locked
Hierarchy + spacing read
Style coherence score

Compose workspace: visual library

Stone UI kit: buttons, panels, icons, badges, and frames for Compose workspace.
1Image → Screen
2Nine-slice + tiles
3Present / Play
4Kit ZIP + JSON
Paste
HUD shots, mocks, mood
Systemize
typed layers + library
Convert
Image → Screen layouts
Play
Present + interactions
Craft-led product: a professional game UI/UX designer, 20 years in the industry, helping teams ship interfaces that are easier to read, navigate, and keep accessible as they scale.
Command Center

Paste → systemize → convert → play.

→ Ships to your stack: Rive, Unreal Engine, Unity, Godot, Web (React / HTML / CSS)

The same loop art directors describe, backed by a project-scoped composer, typed layers, Image → Screen extraction, and exports your engineers can actually open. Direction comes from two decades of professional game UI/UX, so we keep pushing toward interfaces that are easier to understand and more inclusive by default.

1
Paste

Bring the reference: screenshots, concepts, or mood frames. Drop them into the library or straight onto the canvas.

2
Systemize

Regions, roles, crops, and kit semantics stay coherent while you refine, and undoable document history keeps you safe.

3
Convert

Image → Screen explodes flat UI into layered placements with extraction metadata, ready for nine-slice and vector passes.

4
Play

Multi-screen Compose: Present for review, Play to click through interactions, then export PNG, SVG, ZIP, and layout JSON.

Ready to play
Screens layered · interactions on · exports queued
Workflow

Paste once. Systemize structure. Convert to layers. Play it before you ship.

The loop teams already run, now with a project-scoped composer, extraction metadata, nine-slice tooling, and exports that match how games and tools are built.

1

Paste

Drop a HUD shot, menu capture, mock, or mood frame: paste, import, or pull from your SliceForge library.

2

Systemize

Regions, roles, and kit semantics surface as typed layers. Refine crops, lock style, and keep the document undo-safe.

3

Convert

Image → Screen turns flat UI into layered placements with extraction metadata, ready for nine-slice, tiles, and vector passes.

4

Play

Present for stakeholder review, then Play to click through interactions. Prove the HUD before you bundle exports for engineering.

Rive Demo

From SliceForge to Rive

Export a Rive-ready UI system with states, layout, and motion intent already defined.

SliceForge generates the structure. Rive brings it to life.

Generated in SliceForge
Generated in SliceForge
Imported into Rive
Rive
Imported into Rive
Interactive in production
DefaultHoverPressed
Interactive in production

SliceForge builds structured UI with states and layout already in place. Import it into Rive, add motion, and ship interactive experiences without starting from scratch.

States, layout, and structure come pre-built — you only focus on animation in Rive.

Build UI faster for Rive

Without SliceForge

Rebuild UI from scratch in Rive
Manually set up hover / pressed states
Recreate layout and spacing
Iterate slowly

With SliceForge

Generate full UI system instantly
States already defined
Layout and structure preserved
Ready for animation immediately

From hours of setup to minutes of animation.

Production Arsenal

Everything between inspiration and engine handoff

Not just generation: Image → Screen, native layers, nine-slice, repeat grids, style governance, Present/Play, and export bundles your pipeline can ingest. Grounded in long-form game UI/UX practice: clearer hierarchy, better legibility, and accessibility-minded patterns you can defend in review.

01 Paste

Smart Decompose

Separate HUD regions, component roles, and reusable crops from a single reference, before you open a vector tool.

02 Convert

Image → Screen

Turn flat UI captures into layered placements on the canvas, with extraction metadata you can refine and batch-vectorize.

03 Scale

Nine-Slice + Slice Tiles

Editable insets, slice-tile guides, and scalable panels that survive real resolutions in engines and on the web.

04 Govern

Style Lock

Keep materials, spacing, and naming disciplined across pages, screens, and variants so the kit reads as one system.

05 Compose

Screen Composer

Infinite canvas, multi-page documents, multi-screen artboards. Then Present for review and Play to validate flows.

06 Ship

Export Pipeline (Rive, Engines, Web)

PNG, SVG, layout JSON, slice ZIPs, and UI kit bundles with sidecar metadata for the handoff your build pipeline expects.

Using Rive?

Rive is where your UI comes alive.
SliceForge is how you build the UI before animation.

Generate structured UI instead of starting from scratch
Auto-create interaction states
Export clean assets ready for Rive workflows
Use Cases

Built for game teams, tool builders, and UI artists

Whether you are matching a publisher mock, rebuilding a live HUD, or packaging a reusable kit, Paste → Systemize → Convert → Play keeps the story honest.

Game HUD Systems

Bars, ability chrome, medals, frames, minimap readouts: generate, decompose, then prove layouts in Compose.

Screen Extraction

Paste a flat capture, run Image → Screen, and land in editable layers with crops you can refine or vectorize.

Marketing & Pitch

Stack screens on the infinite canvas, tune Present mode, and export hero frames that still match the kit.

Engine Handoff

Ship PNG, SVG, slice ZIPs, layout JSON, and UI kit bundles with naming and sidecar metadata your tools expect.

Pricing

Metered AI. Prepaid credits.

Billable features spend credits on the server before providers run. Buy packs when you need throughput, or talk to us for Studio programs with negotiated caps and invoicing.

Free signup

Starter

$0

Sign up free. New profiles receive 20 starter credits to sample the loop; after that, prepaid packs fund every model-backed action. There is no unlimited AI tier. Includes basic export (PNG, SVG, JSON).

20 starter credits on signup
Library, paste, and export basics
Metered credits on every billable AI route
Buy packs from Billing anytime
Pay as you go

Credits

Popular
From $9

Prepaid packs add credits to your account. The same product surface (kits, generate, decompose, Image → Screen, Compose, Studio AI routes, exports) scales with the balance you hold. Larger packs improve price per credit. Unlock full export: Rive-ready packages, engine-ready UI kits, and web outputs.

100 credits for $9
500 credits for $40
1000 credits for $75
For production teams

Studio

Custom

Dedicated onboarding, negotiated throughput, invoicing, bespoke export contracts, and hands-on support when your team needs guardrails beyond self-serve packs.

Volume and priority throughput
Image → Screen + Compose + exports
Team onboarding and playbooks
Custom exports and integrations

Ship the HUD loop, not another asset dump.

Paste the reference, systemize the structure, convert to real layers, play the interactions, then hand engineering kits, tiles, and metadata they can wire up. Built with the judgment of a senior game UI/UX designer (20 years) who still sweats the details that make UI usable for players and teams.

Stop rebuilding UI for every platform.

Especially inside Rive.