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LOCAL FILES. INSTANT WORKFLOW.

Make It White

Create grayscale assets that retain shading, or solid white silhouettes, ready for in-game tinting.

See what you’ll get ↓
  1. Add your image
  2. Choose grayscale or silhouette
  3. Download your neutral PNG
● Local processing · Files clear on refresh
Start with an asset to tintDrag and drop here, or browse your device

PNG, JPEG, or still WebP · Up to 40 MB / 32 megapixels

Your preview will appear here

Start with an asset to tint, then follow the settings below.

See an example of the output ↓

How to get your result

Grayscale keeps shading and texture. Solid white creates a flat silhouette. Use the tint preview to try an engine-style color.

A useful tip

The preview tint is not baked into the download. Existing backgrounds are not removed; use a transparent source for a cutout.

Choose a file above to unlock the controls.

WHAT YOU’LL GET

A neutral base for any tint.

Illustrative example
01 / INPUT
Color + shading + alpha

Colored artwork

02 / OUTPUT
GrayscaleSilhouetteTransparency preserved

Grayscale or white silhouette

Included in your download

  • Grayscale or white image · PNG

Both modes preserve dimensions and transparency, including soft edges. Apply your final color in your game engine.

Example only. Your actual result appears in the workbench after you prepare it. Download before refreshing; files stay in this tab.