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IntermediateAbout 30 min

Convert messy extraction into clean layout

After Image → Screen, use stacks, align, and grouping to mimic a deliberate kit.

Steps

  1. Hide or lock reference layers once you no longer need the screenshot backdrop.
  2. Select rows of HUD chips and Convert to stack where available; tune gap and padding in the inspector.
  3. Use align/distribute instead of nudging pixels one at a time on large selections.
  4. Componentize repeating clusters (resource counters, ability slots) once geometry stabilizes.
  5. Rename layers in the tree so future you can search by label.

Expected result

Extracted layers read as structured rows/columns with fewer one-off bitmaps floating in space.

For deeper reference, open Docs.