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IntermediateAbout 30 min
Convert messy extraction into clean layout
After Image → Screen, use stacks, align, and grouping to mimic a deliberate kit.
Steps
- Hide or lock reference layers once you no longer need the screenshot backdrop.
- Select rows of HUD chips and Convert to stack where available; tune gap and padding in the inspector.
- Use align/distribute instead of nudging pixels one at a time on large selections.
- Componentize repeating clusters (resource counters, ability slots) once geometry stabilizes.
- Rename layers in the tree so future you can search by label.
Expected result
Extracted layers read as structured rows/columns with fewer one-off bitmaps floating in space.
For deeper reference, open Docs.